EA’s DICE studio is the motor that powers several of gaming’s most popular franchises. Need for Speed and Battlefield are just two of the enormous series that DICE’s Frostbite engine is behind, and EA’s pledged the engine’s support to many more of its titles. It’s with these things in mind that we met up with DICE General Manager Karl Magnus-Troedsson at E3 2013, where we discussed Frostbite 3, Frostbite Go, Battlefield 4 and even a little Mirror’s Edge 2 for good measure.
Troedsson had a headline spot during EA’s E3 stage briefing, where he helped to narrate a live demo of a 64-player match. Beyond a showcase for Battlefield 4, the presentation was perhaps the most stunning demonstration to date of the DICE studio’s Frostbite engine and the power it’s able to wield when harnessed by skilled developers. And for the first time ever on next-gen consoles, Battlefield‘s console versions (at least the next-gen ones) are identical with that of the PC one. Massive online battles and incredible in-game events — such as a Shanghai skyscraper being brought toppling down, all while naval scraps and helicopter dogfights are taking place — are possible on both PC and the next-gen boxes from Microsoft and Sony. We discuss all that and more with Troedsson in the video we’ve dropped just below the break.